Archaeology Calculator

Set up your archaeology build, preview runs, and compare stat allocations. You can save inputs on this browser or export a build file for another device.

Your build

Inputs are kept for this tab until browser saving is enabled.

Use abilities:

Block cards

One card per block type and tier (T1–T4), including dirt (no fragment drops, same −HP / +XP buffs). Pick your highest quality only — Gilded replaces Normal, Polychrome replaces Gilded (bonuses do not stack). Buffs apply when the spawned block’s tier column matches (see hint below).

Stat levels

Stat points: 0 / 1

Strength
Cap: 50
Agility
Cap: 50
Perception
Cap: 25
Intellect
Cap: 25
Luck
Cap: 25
Divinity
Cap: 10
Corruption
Cap: 10

Fragment & gem upgrades

Gem

+2 max stamina, +0.5% stam mod chance
Cap: 5 (max 50)
+5% archaeology XP, +0.05% exp mod chance
Cap: 5 (max 25)
+2% fragments, +0.05% loot mod chance
Cap: 5 (max 25)

Common

+1 flat damage
Cap: 25
+1 armor pen
Cap: 25
+2% archaeology XP
Cap: 25
+0.25% crit chance, +1% crit damage
Cap: 25
+0.2 flat dmg & +0.1% dmg per STR point
Cap: 5
+15% polychrome card bonus
Cap: 1

Rare

+2 max stamina, +0.05% stam mod chance
Cap: 20
+2 flat damage
Cap: 20
+0.3× loot mod
Cap: 10
+2% enrage dmg/crit dmg, -1s cooldown
Cap: 15
+1 max stam & +0.02% stam mod per AGI
Cap: 5
+0.01% loot mod & +1% armor pen per PER
Cap: 5
1.25× fragment gain
Cap: 1

Epic

+2 flat damage, +0.35% super crit
Cap: 25
+3% XP, +2% fragment gain
Cap: 20
+1 flurry stamina, -1s cooldown
Cap: 10
+4 max stamina, +1 stamina mod gain
Cap: 5
+1% XP & +0.01% exp mod per INT
Cap: 5
+2 stamina mod gain
Cap: 1

Legendary

+5% XP, +1% max stamina
Cap: 15
+2% armor pen, -1s ability cooldown
Cap: 10
+2% crit & super crit damage
Cap: 20
+1 quake attack, -2s quake cooldown
Cap: 10
+1.5% all mod chances
Cap: 1

Mythic

+2% damage, +3 armor pen
Cap: 20
+0.35% super crit, +1% ultra crit
Cap: 20
+0.1× exp mod, +0.1% exp mod chance
Cap: 20
+0.3% instacharge, +4 max stamina
Cap: 20
2× XP, +5 all stat caps
Cap: 1

Optimizers

All optimizers use the build above. They run repeated simulated attempts, so more trials are steadier but slower.

Run settings

Default is 600. Lower values finish faster but bounce around more; higher values are steadier but take longer.

Saved optimizer builds

Optimizer results are saved here after a run once browser saving is enabled.

Push optimizer

Finds stat layouts that push farther. Manual push is slower because it also models saved cooldowns, deliberate ability timing, and tapped crosshairs.

Results

Preview your current stats, or optimize to see a recommended allocation.

Auto push assumes the game handles abilities and auto crosshairs. Manual push starts abilities ready, taps crosshairs, and uses a simple timing plan. Manual optimization can take several times longer.

XP optimizer

Finds stat layouts for XP per hour using the same trial setting above.

XP results

Preview your current stats, or optimize to see a recommended allocation.

XP runs include crits, cards, block modifiers, abilities, instacharge, auto crosshairs, and partial floors.

Fragment optimizer

Finds stat layouts for fragments per hour. Pick the fragment first; depth, Perception, and loot modifiers all matter.

Target fragment

Fragment results

Pick a fragment, preview your stats, or optimize to see results.

Fragment runs score only the selected currency. Other block types still matter because they affect how fast the run reaches later stages.